

That’s their elevator pitch for Insurgency: Sandstorm. Tsarouhas and the team at New World Interactive have battled to find that difficult middle ground between something that isn’t too high octane yet doesn’t get bogged down by those sim-like aspects of other, more dense shooters.

I love that, but our game is not like that.” They’re great games, but really tough to break into with a very high investment level. Even then, it’s not inaccessible like ARMA, Squad, or Post Scriptum. “One thing we used to say is that Call of Duty has a “hardcore mode”, right? Well, our game is exactly that. We want to make a game that's still accessible, fun, and pretty fast, but not as frenetic, goofy, or wild as Battlefield and Call of Duty can sometimes be.” “It’s a balanced experience between realistic first person shooter gameplay in combat and hardcore simulation,” explains Lead Game Designer, Michael Tsarouhas. Walking the line between Call of Duty, Battlefield, and more technical genre hits like ARMA 3, this follow-up to 2014’s Insurgency pulls off an authentic yet accessible juggling act. Met with positive reviews across the board, Insurgency: Sandstorm was one of last year’s breakout shooters, and is now destined for consoles in 2019.

Insurgency: Sandstorm devs talk mods, consoles and making a hardcore shooter accessible (Pic: New World Interactive) (Image: New World Interactive)
